Digital Design: Twisting Pavilion

May 2018

The final task for Semester 1 Digital Design (part of the University of Melbourne’s Bachelor of Design) was to create a pavilion which on the site of the M-Pavilion in Queen Victoria Gardens. The Pavilion had to be contained within a 5x5x5 metre bounding box with sheltered space for an even quartet audience of 15 people and also accommodate additional space for a 30 strong audience at a midday seminar. The design looks to use the skills learnt throughout the semester — parametric design and the precedent studies — to develop the pavilion.

Medium: Rhino 3D, Grasshopper, Unreal Engine, Adobe Photoshop and Illustrator

The main concept that the pavilion embodies is that of twisting and spiralling. The main form is driven by theses ideas, taking on the form of a twisting structure drilling into the landscape, creating a canopy over the revealed space below and affording space for 15-30 people to witness a seminar or evening quartet concert. Whilst there is an angular and geometric aesthetic to the main pavilion, the ground contrasts this will a shell-like spiral which directs people into and then into a circulation around the structure. The main materials include concrete — a raw finish and contrasting smoother, whiter look — brushed steel on the panels and a pine for the exterior fins.


Unreal Engine Real-Time Rendering

The use of Unreal Engine in the design process allowed for the pavilion to be rendered in real-time, providing a neat workflow for static representations as well as the creation of Virtual-Reality packages to experience the space in a 1:1 scale. This informed the detailing process in designing for the human scale, something that is hard to achieve with the god-like, omniscient view of the Rhino (and other CAD software) interface.

Design Matrix

The use of parametric design processes allowed for a number of iterations to be produced in the digital realm, these versions were worked upon and altered to produce the final design. The below matrix sets out the logic of the iteration process, from choosing the type and shape of the twist through to the interior cladding panelling.


Physical Model: Sectional 1:25

The final model needed to be constructed from a mixture of materials and techniques, from laser cut parts to 3D print elements. The combination of these parts mimics the different materials which would be used for the real-life construction.

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